I am recently searching for a journal to publish a study on audience pressure in our M³ Rowing Simulator. This is rather difficult due to the multidisciplinary approach taken. We use a simulator with virtual reality technology, conduct a sports study on psychological effects to investigate the feeling of presence in the simulator. It’s easy to get one or two of these topics combined in a journal description, but four of them are just too much. But nevertheless I would like to share which journals I found.
The first academic journal for serious investigators of teleoperators and virtual environments, Presence is filled with stimulating material applicable to these advanced electromechanical and computer devices. Incorporating perspectives from physics to philosophy, Presence appeals to a wide audience – particularly mechanical and electrical engineers concerned with teleoperators; those interested in virtual environments, including computer scientists, high-tech artists, and media people; and psychologists involved in the study of human-machine interfaces and sensorimotor/cognitive behavior.
I published my first journal paper there. The review process was tough and long, but my paper was probably not that good in the beginning.
This bimonthly peer-reviewed journal explores the impact of the Internet, multi-media and virtual reality on behavior and society. This journal is a “must read” for psychologists, psychiatrists, sociologists, educators, computer scientists, business executives and opinion-makers interested in the effects of interactive technologies.
The focus is similar to that of Presence, although more on a general level with regards to interactive technologies and their implication on society.
Computer Animation and Virtual Worlds
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
This would be good for a more general description of how we made the rowing scenario. Since we focused rather on conducting a sports study, this would probably not fit well.
The Journal of Sports Engineering and Technology is the publication of choice for authors seeking to disseminate original research findings related to the development or application of technology in sports.
High quality output from engineering focused research activity is presented where the objective of the work undertaken was to enhance user performance (fitness, skill, comfort, etc.), reduce incidence and severity of injury, increase participation rates, promote participation, or enhance the spectator experience.
They are quite new (one issue so far).
The Journal of Sports Sciences publishes articles of a high standard on various aspects of the sports sciences covering a number of disciplinary bases, including anatomy, biochemistry, biomechanics, psychology, sociology, as well as ergonomics, kinanthropometry and other interdisciplinary perspectives. In addition to reports of research, review articles and book reviews are published. The emphasis of the Journal is on the human sciences, broadly defined, applied to sport and exercise. Besides experimental work in human responses to exercise, the subjects covered will include technologies such as the design of sports equipment and playing facilities, research in training, selection, performance prediction or modification, and stress reduction or manifestation. Manuscripts dealing with original investigations of exercise, validation of technological innovations in sport or comprehensive reviews of topics relevant to the scientific study of sport will be considered for publication.
The Journal presents research findings in the growing area of exercise and sports sciences to an international audience. The readership for this journal is varied and ranges from academic research workers to professionals in recreation, sports coaching and training.
The Journal of Sport & Exercise Psychology (JSEP) publishes research articles by leading world scholars that explore the interactions between psychology and exercise and sport performance, editorials about contemporary issues in the field, abstracts of current research on sport and exercise psychology, and book reviews. JSEP is an official publication of the North American Society for the Psychology of Sport and Physical Activity (NASPSPA).
Sports Engineering is an international journal publishing original papers on the application of engineering and science to sport. The journal intends to fill the niche area which lies between classical engineering and sports science and aims to bridge the gap between the analysis of the equipment and of the athlete. Areas of interest include the mechanics and dynamics of sport, the analysis of movement, instrumentation, equipment design, surface interaction, materials and modelling. These topics may be applied to technology in almost any sport. The journal will be of particular interest to Engineering, Physics, Mathematics and Sports Science Departments and will act as a forum where research, industry and the sports sector can exchange knowledge and innovative ideas.